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Unverified Commit 97f51e59 authored by LaurieCheers-unity's avatar LaurieCheers-unity Committed by GitHub
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One persistent connection for all messages sent to Unity

* Read multiple messages from each connection

* Compiles

* First thing sent on each new connection is the timeout

* Comments!

* Stop the connection on leaving play mode

* Add a "timeout on idle" config setting so Endpoint doesn't have to send it
parent a05dd6d7
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